Justice for FeMC, Overwatch 2's slow death, and more
Oh shit, I forgot I was supposed to be doing this.
Remember when this was supposed to be a “weekly” round-up of my articles? And then it was every other week? Well, it’s been a month since I last did this… OOPS.
Since it has been so long there are quite a few articles of mine to catch up on. Let’s dive into them.
I got to sit in on the recording of Assassin’s Creed Mirage’s score and interview the composer about what it was like composing his first video game score for such a prolific franchise. [Article]
Every week Overwatch 2 continues to go in and out of the good graces of the community. So, in the month since I have posted here, I have written multiple articles talking about its failings, its minor successes, and more failings. Here are three articles that show the current state of Overwatch 2. [Article 1, 2, and 3]
In the lead-up to Street Fighter 6’s release, I took the chance to write about my on and off again relationship with the fighting game genre and my love of Young Ladies Don’t Play Fighting Games, a manga that dives into the complexities of misogyny in the competitive gaming scene through the journey of a group of girls obsessed with the genre working to gain respect for their talent as players. [Article]
Two of this year’s great games, Honkai Star Rail and Street Fighter 6, both give players the ability to casually message with characters in-game. It’s hilarious, but also helps build out the world and fleshes out each character. It’s neat! [Article]
Life is Strange developer Don’t Nod’s latest game, Harmony: The Fall of Reverie, is the studio’s most ambitious title. It tries to push the studio’s obsession with choice-based narratives further than their previous titles but gets bogged down by an overly-complicated narrative and deceptively shallow core gameplay mechanic. [Article]
Persona 3 is one of my favorite games. So, the announcement of a complete remake of the game should be exciting. But Persona 3 Reload’s omission of the game’s female protagonist (the only playable female in the modern Persona series) is a disappointing decision from Atlus, one that tracks with the company’s history of misogyny and homophobia in its games. [Article]
See you next time… whenever that is.